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Bioshock number of levels
Bioshock number of levels






bioshock number of levels

Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past.

bioshock number of levels

Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. The game is considered a spiritual successor to the System Shock series, on which many of Irrational's team including Levine had worked previously.BioShock is set in 1960. A scaled down mobile version was developed by IG Fun, which contained the first few levels of the game.The game's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D.

#Bioshock number of levels windows

The first game in the Bioshock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007 a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. This leads to another visible thing in the chart, how the gap between the two colors variates: the areas where walkthrough and speedrun durations are similar mean one thing: real-time cutscenes Those are primarily used to introduce or deliver core-story informations/events.Ĭonclusion number two: The game provides the core of the game story, allowing those players interested in the action to endure a few minutes of narration and get back to their gameplay, and those interested in the story will be curious to know more than just those few cutscenes durations, which brings them to explore and look for details that will eventually give players a deeper understanding of the whole plot.Wikipedia (0.00 / 0 votes) Rate this definition:īioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The red line (speedrun) defines the minimum amount of time to complete each area, therefore anything above that line (walkthrough) is time spent not following the golden path: exploring, fighting not in the fastest way (perhaps in the player's favourite one, or in testing weapons and vigors), searching for collectibles and so on.Ĭonclusion number one: The possibilities in most locations are wider than just the completion of each area's mission, and it's up to the player to choose what to do. The first topic is the duration of each location (summarized areas(4)), from speedrun and walkthrough This analysis' objective is to observe each element's curve through the game and how they combine with each other, making the game experience what it is.Įnough with the introduction, let's get started Duration Tears: Restoring ( Medikit Boxes, Salt Boxes, Weapons), Automatons, Structures, Vending Machines.Enemies: Standard ( Citizen, Police, Soldiers), Basic Securitu Automatons ( Gun Automaton, Rocket Automaton, Mosquitoes, Security Zeppelins, Barrage Automatons), Heavy Hitters (H andymen, Firemen, Zealot of the Lady, Motorized Patriots, Beasts, Sirens, Boys of Silence).Vending Machines: Dollar Bills, Minuteman's Armories, Salt machines.Collectables: Voxophones, Kinetoscopes, Telescopes.Items: Restoring ( Medikits, Salts Bottles, Food/Beverage), Infusion, Gear, Ammo Boxes, Lockpics, Silvers.The collected data per level are the following: Note: Enemies drops and Elizabeth-throwed items are not included, as exploring the game's "randomness" is not a goal of this analysis (except Handyman's gear since they're countable, unique and certain to drop(1)) Data GatheringĪll the information were collected via the game itself(2), the fandom wiki and a YouTube speedrun(3). The following is an in-depth look at all the elements provided to the player in each "level" (game location), and their change throughout the game. The publications will be divided as follows:Įvery topic will draw to its " conclusions", they might seem obvious at first but some aren't at all.Įach topic might have references to other topics, but they can be considered stand alone if one or more are not of your interest.








Bioshock number of levels